/*
    This file is part of Sylvan.
    Copyright (C) 2008-2018 Cute Chess authors
    Copyright (C) 2019 Wilbert Lee

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Sylvan.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef HUMANBUILDER_H
#define HUMANBUILDER_H

#include <QString>
#include "playerbuilder.h"

/*! \brief A class for constructing human players. */
class LIB_EXPORT HumanBuilder : public PlayerBuilder
{
public:
    /*!
         * Creates a new HumanBuilder.
         *
         * Any created players will have the name \a playerName,
         * unless it's an empty string. They cannot forfeit on
         * time if \a playAfterTimeout is true.
         */
    HumanBuilder(const QString& playerName = QString(),
                 bool playAfterTimeout = true);

    // Inherited from PlayerBuilder
    virtual bool isHuman() const;
    virtual ChessPlayer* create(QObject* receiver,
                                const char* method,
                                QObject* parent,
                                QString* error) const;
private:
    bool m_playAfterTimeout;
};

#endif // HUMANBUILDER_H
